Ultra-fast 2D graphics library for mobile phones
KLab provides a software library of high-performance 2D graphics processing for mobile phones, which significantly expands the area and possibilities for mobile phone applications.
Overview of ultra-fast 2D graphics library
Terminals equipped with KLab's ultra-fast 2D graphics library are 2-4 times faster in drawing performance than others.
KLab consults on the method for speeding up graphics drawing for mobile service providers and provides a graphics library, which has been installed on two mobile phone models. See the movie about the difference between the motion of a model equipped with this graphics library and that of a model without.
You can see that the terminal equipped with KLab's ultra-fast 2D graphics library is smoother, finer, and quicker in the motion of characters and objects than a traditional one. Therefore, content with high interactive, quick motions can be enjoyed.
Advantage of ultra-fast 2D graphics library
Cost reduction for mobile terminals
The increasing use of mobile phones and the evolution of content has created an increase in the types of hardware chips installed in mobile phones. In addition, development and production costs are increasing because of the upgrade required for CPU performance.
KLab's graphics library can curb the installation of a dedicated chip for graphics processing and the increase in production cost to upgrade CPU performance because existing CPUs can process graphics quickly enough.
Reduction of battery consumption
As types of hardware chips to be installed in mobile phones increase and performance is upgraded, power consumption also increases. The increase in power consumption leads to an impact on the talk-time of mobile terminals and an increase in weight because of the high-capacity battery.
KLab's graphics library can cut battery power consumption because it improves graphics speed through software without changing chip performance and power consumption.
Response to improvement in resolution
Display resolution on mobile phones is increasing and advanced needs for additional increases in resolution from the current QVGA to VGA in the future are expected. The increase in terminal cost and the impact on battery consumption are inevitable because the increase in resolution needs high-performance chips. KImplementation of KLab's graphics library minimizes the impact and meets the needs of advanced users.
KLab continues the research and development of the 3D graphics library for mobile phones where the needs will grow in the future, while licensing this technology to domestic and foreign mobile service providers and mobile terminal manufacturers.
